Project Details
- Team Size: 8 people
- Role: Technical Designer
- Platform: Windows and Linux (Steamdeck)
- Engine: Unity
- Genre: Bullet heaven
- Status: Wishlist (Steam)
- Development Period: 8 Months (8/24-3/25)
- Showcased at the Game Developers Conference (GDC) 2025 Expo Hall
- Showcased at the Boston Festival of Indie Games (BFIG) 2024
- Created for GMTK Game Jam 2024 (Theme: Built to Scale)
- Ranked #60 for Enjoyment in the GMTK Game Jam 2024 out of 7,605 entries
- Ranked #263 Overall in the GMTK Game Jam 2024 out of 7,605 entries

Role Description
As a technical designer I created the initial prototype for the game during the jam, then focused on feature development and game polish for the full release.
Contribution
- Responsible for implementing Steam Achievements using the Steamworks.NET framework and C# in Unity
- Prototyped character and weapon designs using prefabs and Scriptable Objects
- Setup enemy spawning and movement systems
- Setup UI/UX interfaces and polish including menus, scene transitions, and particle effects
- Created complete game modes from prototype to final build, ensuring total functionality and polish
- Resolved merge conflicts in a feature branching workflow



