Project Details
- Team Size: 8 people
- Role: Technical Designer
- Platform: Windows and Linux (Steam Deck)
- Engine: Unity
- Genre: Bullet heaven
- Status: Wishlist + Demo on Steam
- Development Period: 10 Months (8/24-6/25)
- Showcased At:
- PAX East 2025
- Game Developers Conference (GDC) 2025
- Boston Festival of Indie Games (BFIG) 2024
- Created for GMTK Game Jam 2024
- Ranked #60 / 7,605 for Enjoyment
- Ranked #263 / 7,605 Overall


Contribution
- Created initial game prototype during the jam
- Implemented Steam Achievements using the Steamworks.NET in Unity C#
- Designed and implemented weapons and cosmetics
- Developed flexible tools with Scriptable Objects to enable easy creation of new game modes
- Game polish including particle systems and animations
- Designed an intuitive tutorial level
- Resolved merge conflicts and pull requests in a feature branching workflow
Role Description
As a technical designer I created the initial prototype for the game during the jam, then focused on feature development and game polish for the full release.

