Project Details
- Team Size: 8 people
- Role: Technical Designer
- Platform: Windows and Linux (Steam Deck)
- Engine: Unity
- Genre: Bullet heaven
- Status: Wishlist + Demo on Steam
- Development Period: 10 Months (8/24-6/25)
- Showcased At:
  - PAX East 2025
  - Game Developers Conference (GDC) 2025 
  - Boston Festival of Indie Games (BFIG) 2024
- Created for GMTK Game Jam 2024
  - Ranked #60 / 7,605 for Enjoyment
  - Ranked #263 / 7,605 Overall
Contribution
- Created initial game prototype during the jam
- Implemented Steam Achievements using the Steamworks.NET in Unity C#
- Designed and implemented weapons and cosmetics
Developed flexible tools with Scriptable Objects to enable easy creation of new game modes
- Game polish including particle systems and animations
- Designed an intuitive tutorial level
- Resolved merge conflicts and pull requests in a feature branching workflow
Role Description
As a technical designer I created the initial prototype for the game during the jam, then focused on feature development and game polish for the full release.

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