



Project Details
- Team Size: 9 people
- Role: Technical Designer
- Platform: WebGL, Windows
- Engine: Unity
- Genre: Interactive Fiction
- Status: Released (itch.io)
- Development Period: 10 Days
- Made for IndieCade Hidden Heroes Game Jam
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Recognition
Hidden Heroes Game Jam
- Ranked #1 Overall
- Ranked #1 Biographical
- Ranked #3 Storytelling / Narrative
- Ranked #4 Gameplay / Mechanics
- Ranked #5 Aesthetics
Featured at the IEEE Conference on Games 2023 on the Games for Life panel
Hidden Heroes Game Jam 2023

IEEE Conference on Games 2023
Role Description
As a technical designer, I created design concepts and level layouts in collaboration with a team of 9 others to create an exploration of a historical event in motion from the perspective of the local residents for the IndieCade Hidden Heroes Game Jam 2023.
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Contribution
- Researched historical footage in order to accurately portray the events of the game
- Collaborated with designers to derive a specific Aesthetic (emotional response) to evoke within the player for each scene using MDA.
- Created multiple level design concepts for a densely packed crowd scene with guided pathways and NPC interaction
- Communicated with programmers to discuss level and mechanic design implementation and determine the scope of the game

Level design concept for branching pathways in a densely packed area

Refined level design concept showing the player's path

Simplified level design concept showing the player's path with NPC interaction

Initial concept for opening cutscene with dialogue, scrapped

Deriving specific player emotional responses per scene
