Project Details
- Team Size: 6 people
- Role: Lead Designer, Build Master
- Platform: iOS
- Engine: Unity
- Genre: Sliding puzzle game
- Status: Released
Role Description
As the lead designer, I designed all 15 levels in the game, each with their own set of puzzles and unique mechanics, and ensured that mechanics were tutorialized properly for players of all ages. I also served as Build Master, responsible for building and publishing to the iOS App Store.
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Contribution
- Designed all 15 puzzle levels in Unity 2D
- Ensured that mechanics were tutorialized properly for players of all ages.
- Programmed the core puzzle mechanics in C#
- Responsible for building and publishing to the iOS App Store.
- Utilized PlasticSCM for version control.
- Conducted several playtests with participant ages ranging from elementary school children to adults



